1.8.6 Hotfix

  • Fixed inconsistencies when editing the driver profile name abbreviation.
  • Fixed a visual issue that occasionally left the airjack visible while driving or in replay.
  • Minor updates to the BMW M4 GT3 display.
  • Further adjustments to the AI’s strategic decisions in different weather conditions.
  • Fixed best lap dash display item lagging behind on laps.
  • Fixed navigation and focus-related issues with mouse and controller.
  • VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 + AA quality set to medium or off.

1.8.5 Hotfix

GAMEPLAY:

  • Fixed GT3 gen selector in Open Championship.
  • Fixed pit window length setting in Championship.
  • Mount Panorama mountain section now excluded from wet track limits.
  • Further global adjustments to the wet track limits logic.
  • Fixed an issue that prevented automatic saved games to load correctly.
  • Fixed pre-weekend AI setting not taking an effect in Open Championship.

UI:

  • Fixed keyboard/gamepad navigation in the car selection page.
  • Name abbreviation (Lumirank ID) moved to Profile info page, obsolete Nickname item removed.
  • Added leader track map indicator.

GRAPHICS:

  • Adjusted windscreen wiper of the BMW M4 GT3 and raindrop effects.
  • Fixed excessive loading times in Oculus VR mode.
  • Slightly adjusted night brightness and standardized values accross tracks.
  • DLSS setting now remains inactive with incompatible hardware.
  • Fixed spray effects affecting windscreen while player car is behind pitwall.

PHYSICS:

  • Fixed aero page slider display values not updating after using the fuel test function.
  • Fixed BMW M4 GT4 wet preset’s excessive brake bias setting for Imola.
  • Adjusted aggressive preset for the Ferrari 488 GT3 Evo at Mount Panorama.
  • Adusted brake bias and brake power in all setup presets of the Maserati GT4.
  • Adjusted steering ratio in the Ferrari 488 GT3 (both).
  • Adjusted steering ratio in the Lamborghini Huracan GT3 (both).
  • Re-enabled aero variation readout for the Lamborghini Huracan ST and Porsche 991II GT3 Cup.
  • Removed BMW M4 and M6 GT3 extra ECU map.

CONTROLS:

  • Fixed Thrustmaster SF1000 display not functioning correctly with other TM devices connected via USB.
  • Fixed Thrustmaster SF1000 delta lap time sign error.
  • Readjusted Steer Filter range for controllers.

1.8.2 Hotfix

  • Fixed a navigation issue on the setup pitstop strategy page with D-Pad or keyboard.
  • Fixed a potential crash related to mouse navigation in menus.
  • Fixed TAB overlay leaderboard showing erroneous value for mandatory pitstops served.
  • Fixed an issue with Ferrari 488 GT3 Evo custom livery templates.
  • Fixed missing aero variation readout with the Jaguar G3 and the REX.
  • Fixed BMW M4 GT3 dash display incorrectly showing last lap time instead of best lap time.
  • Fixed occasional hang on session loading.

Assetto Corsa Competizione Update Keynote + 2022 Teaser

Positives Jahr 2021 und neue Techniken

In der Keynote von Kunos zum PC Update Version 1.8 von Assetto Corsa Competizione wurde vor allem über die extrem positive Entwicklung des Simracing-Sektors an sich, insbesondere aber auch für ACC gesprochen. Danach wurde das Hauptaugenmerk auf die beiden neuen Techniken DLSS von Nvidia und FSR von AMD gelegt, welche beide eine bessere Performance versprechen. Ebenso neu ist das Gen 5 Temporal Anti-Aliasing für die Unreal Engine.

Verbesserte TV-Kameras und Fotoeditor

Weitere Verbesserungen werden für die TV-Kameras umgesetzt, inklusive neuer Cinematic- und DOF-Optionen.

2021 Liveries, BOP und Open Class

Ebenso mit am Start ist natürlich neben den offiziellen Liveries zur Saison 2021 auch eine für 2021 angepasste BOP. Man darf gespannt sein, welche Autos dabei besonders gut und welche eher schlecht weggekommen sind. Ein zusätzliches neues Feature ist die neue Open Class für mehr Optionen bei der Kombination von Rennklassen, sowohl offline als auch online. Ein Feature auf das vor allem viele Singleplayer-Spieler gewartet haben.

Überarbeitete Physikengine

Ebenfalls angesprochen wurden die Neuerungen, die sich direkt auf das Gameplay auswirken. Alle Details hierzu findet ihr in den Changelogs.

2022 Teaser

Abschließend konnten die Italiener es sich nicht nehmen lassen noch ein paar Teaser zu zeigen:Wenn ihr die Fahrzeuge erkennt, schreibt es doch einfach in die Kommentare.

Sicher scheinen auf jeden Fall die Strecke Circuit of The Americas und ein neues Fahrzeug von Porsche sowie Ferrari.


1.8 Update

GENERAL:

  • Updated project to Unreal Engine version 4.26.2.
  • Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season.
    NOTE: certain entries are subject to DLC ownership.
  • Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
    NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization.
    IMPORTANT: reloading of Video presets will be necessary.
    IMPORTANT: it is strongly suggested that custom engine.ini modifications and other third-party plugins (graphics or controllers) be removed before installing the update.

GRAPHICS:

  • Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer).
    Please check manufacturer GPU driver requirements.
  • Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.
    Please check manufacturer GPU driver requirements.
    NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes.
    NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions.
    NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method’s respective sampling, antialiasing and sharpening solutions.
    NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality.
  • Added Temporal Antialising Gen5 option support.
    Offers improved aliasing and clarity at a moderate performance cost. Optional over the existing TAAgen4 and KTAA implementations.
    NOTE: only functional with Temporal anti-aliasing mode selected.
    NOTE: FSR is incompatible with the Projection Correction view setting feature.
    NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)!
    NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update!
  • Added the new rendering mode settings to save with Video Settings presets.
  • Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it.
  • Updated global lighting and exposure on all tracks to follow Unreal Engine version changes.
  • Updated visual tonemapper presets to follow Unreal Engine version changes.
    NOTE: the updated tonemapper settings might produce slightly more saturation and contrast than in earlier versions, adjust per taste.
  • Revision of various track-related shaders to follow Unreal Engine version rendering changes.
  • Revision of various car-related shaders to follow Unreal Engine version rendering changes.
  • Skybox revision to suit Unreal Engine version rendering changes.
  • Optimized light emitters at Nurburgring for improved performance.
  • Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen rendering mode.
  • Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering mode.
  • Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects.
    NOTE: this is a global change, old cameras are deprecated.
  • Updated CinemaHUD to use the new and improved DOF effects.
  • Improved blurred wheel rim shader.
  • Improved car spray effect, especially in light/medium wetness situations.
  • Improved raindrop effect rendering logic to follow the updated spray effect.
  • Improved rainfall shader appearance in external cameras.
  • Car headlight shadow bias tweaks to prevent lights penetrating walls on close distance.
  • Updated track HLODs.
  • Added rotary switch animations, available with select cars.
Weiterlesen

BMW M2 CS Racing für ACC geteasert

Im offiziellen Twitch-Stream von BMW Esports (Link) wurde der BMW M2 CS Racing als zukünftiges Auto für Assetto Corsa Competizione vorgestellt. So soll das „gesamte aktuelle Sortiment der BMW-M Fahrzeuge“ in der Sim vertreten sein:

Der entsprechende Ausschnitt auf Twitch: https://clips.twitch.tv/BadSarcasticCormorantCmonBruh-bbCMOpuq4auOG8-h

Mit dem BMW M2 Cup bringt BMW M Motorsport 2021 einen Markenpokal im Rahmen der DTM an den Start und bietet talentierten Fahrern damit eine attraktive und finanzierbare Plattform, auf der sie ihre fahrerische Qualität im DTM-Umfeld beweisen können. Weitere Haupteinsatzgebiete des BMW M2 CS Racing im Motorsport sind der BMW M2 CS Racing Cup NLS, der im Rahmen der Nürburgring Langstrecken-Serie gefahren wird, der BMW M2 CS Racing Cup Benelux in den Niederlanden und Belgien und der BMW M2 CS Racing Cup Italien. Die Creventic 24h Series, die TC America, die TC France sowie nationale Breitensportplattformen sind weitere Einsatzgebiete des Fahrzeugs. Daneben erhält der BMW M2 CS Racing eine eigene Cup-Klasse beim absoluten Langstrecken-Highlight der Saison: dem 24-Stunden-Rennen auf dem Nürburgring.

https://www.bmw-motorsport.com/de/topics/bmw-m-motorsport/fahrzeuge/bmw-m2-cs-racing.html

Der BMW ist unterhalb der GT3- und GT4-Boliden anzusiedeln und eignet sich durch den vergleichsweise einfachen Aufbau und wenig Aero ausgezeichnet als Markenpokal für spannende Duelle in ACC. Auf weitere Details kann also gespannt gewartet werden.