Fix for track shown at nighttime for a split second when loading into any session.
Fixed double saving of temporary replays with multithreading enabled.
Fixed issues with shared memory status.
Added car customization. Pick and customize the design of your personal car. NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes. Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions. We will continue to add customizeable livery templates in future updates.
Added single-make option to Quick Race and Custom Race Weekend game modes. Possibility to use official liveries and custom-liveried grids. NOTE: single-make race with official liveries requires an official car to be selected.
AI update to avoid divebombing in slow chicanes.
Porsche AI tweaks to mitigate their tendency to dominate sessions.
AI now use aggressive setup at high levels.
AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.
Fixed AI aggression setting not producing expected behaviour.
General AI behaviour and movement improvements. NOTE: different aggro levels should result in a bigger difference now.
Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.
Session days are now set up as in real life in championship events.
Fixed replay time multiplier resetting on highlights switching.
Automatic highlights now spread across the entire race duration more consistently.
Fixed marshal flags during single player replay.
Fixed potentially wrong car setup values in saved games.
Increased maximum number of highlights (20->30).
Penalty system changed back to pre-pitlane decision. NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.
Driver stint does not reset when serving a penalty – if “serve penalty” is selected before entering the pitlane.
End of race in Quick Race does not require the opponents to complete the race – race finish is declared when the player presses ESC to return to the garage after crossing the line. NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.
Added tyre sets option to Custom Race Weekend (as well as Custom Championship rounds).
Fixed some bugs with penalty procedure and saved games.
Fixed Racelogic=digital display time during replay (better with new replays).
Optimized replay tyre matrix memory occupation, changed replay version (backwards compatible).
Fixed replay maximum time.
Added 1 hour and 15 minutes to maximum time in replay options.
Added auto highlights replay only for the player car and added its menu item, tweaked highlights length.
Removed time-based replacement of highlights and added an overtake highlight replacement system based on position.
Fixed saving/loading auto save replay options.
Avoid camera spline movements during paused replay.
Longer pre-action time for accident/overtake highlights.
Fixed pit alarm sound during slow-mo/paused/sped-up replays.
Kevin Siggy Rebernak, winner of the McLaren Shadow Grand Final, added as a selectable Mclaren Shadow driver.
Added pit exit blue flag for all types of sessions.
Driver stint max total time is no longer based on race event but on race length divided by driver count across relevant game modes.
Added black-orange flag for the player car for heavy suspension damage. NOTE: also shown for lights damage (during the night and sessions that are declared wet where lights are a requirement).
Penalty system for black-orange flags (damage and lights off). The player has 3 laps to pit for repair or turn on lights when the flag is shown, ignoring the flag will result in a DQ.
Fixed incorrect FOV used by some TV Cams from the 2nd activation.
Pitlane open is triggered when the leader completes sector 1 after a race start.
Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory
FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.
Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyreset is not changed.
Forced auto save replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before the saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.
ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
Wheel controller is now polled at 333Hz.
AI “take space” behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
Fixed incorrect driver stint times in Championship Endurance races.
Potential fix to startup crash due to failed screen detection.
Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
Added rainTyres flag to shared memory and digital displays.
Fixed sessions in shared memory, added session index.
Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
Fixed bug with fuelUsed value in shared memory.
Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/i…ntation.59965/
Replay version is changed.
Fixed MOTEC venue name bug.
Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting “2” for compatibility.
Added enable TrackIR camera setting.
Disabling the plugin eliminates possible view-related issues caused by tracking devices used in other games.
Possible fix for localVelocity in shared memory struct.
Fixed inconsistent AI skill levels when reloading a saved game.
Removed slow convolution bloom from intro sequence cameras in Monza that caused massive performance drop and possible crash on ultrawide screen resolutions when entering a session.
i5 9600k | 16GB Corsair 3200Mhz | Zotac GTX 1080 | Iiyama G2730HSU-B1 Triple | DIY Alu Ri