1.6.6 Hotfix

PHYSICS:

  • Adjusted setup wait time to prevent potential saving inaccuracy when making changes in large increments.
  • Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands Hatch and Hungaroring.
  • Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.
  • Minor ground collision adjustments.

1.6.5 Hotfix

PHYSICS:

  • Fixed a potential issue with bumpstop behaviour.

MULTIPLAYER:

  • Detection of unstable client connection and disabling of collisions to protect other clients.
    Reduces the likelihood of race-ending collisions resulting from connection issues.

GAMEPLAY:

  • Fixed missing certain visual custom car properties when watching a gallery replay.

1.6.4 Hotfix

PHYSICS:

  • Ferrari 488 GT3 (non-evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
  • Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
  • Improved automatic setup calculation accuracy.
  • Fixed occasional setup saving inconsistency with sloped spawn points.

GAMEPLAY:

  • Fixed a duplicated championship entry in the 2018 season.

UI:

  • Corrected season group of Zolder in the 2020 track selection menu.
  • Minor correction in the CycleCamera binding in the controls menu.

1.6.3 Hotfix

GRAPHICS:

  • Fixed excessive exhaust flame probability of the Porsche Cup car.
  • Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.

GAMEPLAY:

  • AI: increased AI qualifying pace in traffic scenarios.
  • AI: improved ability to attack lapped cars.
  • AI: reinstated and improved logic to facilitate lapping.
  • AI: better ability to recover from spins that don’t fully block movement.
  • Fixed player-filtered highlights focus.

UI:

  • Fixed savegame mixed content detection.

1.6.2 Hotfix

GENERAL:

  • Fix for a potential crash when loading multiple gallery replays.

GAMEPLAY:

  • Potential improvement to general AI pace at high skill levels.

PHYSICS:

  • Audi R8 GT3 Evo front damping motion ratio correction.
  • Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

GRAPHICS:

  • Fixed a missing LOD assignment for the Audi R8 LMS Evo.
  • Removed flashing animation from the pitstop sign.
  • Various livery fixes.
  • Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

UI:

  • Minor localization fixes.
  • Radar now always visible even when the HUD is hidden when enabled.
  • Special Events DLC evaluation check.

1.6.1 Hotfix

GRAPHICS:

  • Various texture optimizations.

UI:

  • Fixed MFD not updating when HUD hidden.
  • Added Imola in MP track preference list.
  • Hide pitlane cars filter in the realtime widget now defaults to disabled.
    Legacy option added in the hud.json (realtimeStandingPitFilter).

CONTROLS:

  • EnableManufacturerExtras is now a setting exposed in the UI controls page.
  • Potential fix to the Logitech TrueForce implementation.
  • Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights.

1.6.0 Update

GENERAL

  • Added 2020 season with all entries, teams and drivers.
    Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
  • 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
  • Imola circuit available as DLC.

GAMEPLAY

  • New and improved AI algorithms for racecraft and attack.
  • New skill-dependent AI driving error algorithm.
  • AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
  • Adjusted AI lines on several tracks.
  • Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
  • Brands Hatch marshal fix.
  • Misano marshal fix.
  • Nürburgring marshal fix.
  • Lumirank: added yellow colour for Silver class cars.
  • Marshal yellow sectors are now created based on centre position and not the starting point.
  • More accurate sector yellow flag alerts.
  • More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.
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1.5.8 Hotfix

GENERAL:

  • Separated Dedicated Server as a standalone item in the Steam/Tools library.
    NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the „Assetto Corsa Competizione Dedicated Server“ as an item in the Steam Tools library.

GAMEPLAY:

  • Adjusted weather scaling with variable weather – weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
    NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
  • Unified and improved Singleplayer and Multiplayer weather model.
  • Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
    NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.

PHYSICS:

  • Fixed an issue with wind scaling versus weather variation in Single Player.

CONTROLS:

  • Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.

1.5.7 Hotfix

GAMEPLAY:

  • Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
  • Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
  • Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
  • Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

PHYSICS:

  • Slight adjustments to the 2019 GT3 season balance of performance.
  • Slight adjustments to the 2019 GT4 season balance of performance.

GRAPHICS:

  • Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.
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