Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory
FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.
Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyreset is not changed.
Forced auto save replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before the saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.
ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
Wheel controller is now polled at 333Hz.
AI “take space” behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
Fixed incorrect driver stint times in Championship Endurance races.
Potential fix to startup crash due to failed screen detection.
Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
Added rainTyres flag to shared memory and digital displays.
Fixed sessions in shared memory, added session index.
Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
Fixed bug with fuelUsed value in shared memory.
Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/i…ntation.59965/
Replay version is changed.
Fixed MOTEC venue name bug.
Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting “2” for compatibility.
Added enable TrackIR camera setting.
Disabling the plugin eliminates possible view-related issues caused by tracking devices used in other games.
Possible fix for localVelocity in shared memory struct.
Fixed inconsistent AI skill levels when reloading a saved game.
Removed slow convolution bloom from intro sequence cameras in Monza that caused massive performance drop and possible crash on ultrawide screen resolutions when entering a session.
i5 9600k | 16GB Corsair 3200Mhz | Zotac GTX 1080 | Iiyama G2730HSU-B1 Triple | DIY Alu Ri
Added “forceEntryList” option for non-public servers.
Fixed “maxClientsOverride” not working as indented, including the calculation for spectator slots left on busy servers.
Improved “/next” admin command, which now always forces the end of the session instead of skipping to the next one.
Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
Teleports of own car will now re-focus it in the last drivable camera.
The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
Improved backend stability, moved one in-memory cache layer to hard disk.
Server now creates the required folders if necessary.
The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
Updated Server Admin Handbook v2 to cover: “Custom cars”, “overrideCarModelForCustomCar”, “customCar”; “forceEntryList”; “randomizeTrackWhenEmpty”
Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.