1.3.8 Hotfix

  • Sponsorship related updates for the SRO eSports event.
  • All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
  • Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
  • Tolerance tweaks for the scripted formation type.

1.3.7 Hotfix

  • Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
  • Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
  • Fixed Stability Control saving inconsistently for values between 0 and 100%.
  • MP: Added assistRules.json for non-public servers.
  • MP: Updated server admin handbook to version 7c.
  • MP: Minor improvements for values written into the result.json file.

1.3.4 Hotfix

  • Fixed inconsistent F6 cameras for some of the Evo cars.
  • Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
  • Fixed “Max Time Left” widget behaviour in single-car sessions.
  • MP: Fixed damage not resetting for swapped cars.
  • MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
  • MP: Added new chat command to hand over the car during FP and Q sessions:
    “§swap X” (where X is the number of the target driver in the team list; 1 selects the first entry).
    (§ character is alt+21 if not on your keyboard)
  • Rating: Fixed wrong rating data when loading savegames or swapping into cars.
  • MP: Added server admin handbook v7.

1.3.3 Hotfix


  • Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.


  • Fixed AI tyre wear in saved games.
  • Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
  • Cutting last chicane in Suzuka now invalidates the next lap.
  • Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
  • 12H race weekend game mode now has a limit of 15 tyresets.
  • Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
  • Wrong lap remaining value corrected for SG penalty for pitlane speeding.


  • Fixed numberplate appearence in gallery replays of MP sessions.
  • Suzuka reflection map position update to remove unwanted green tint.


  • Audiocomms text message category and priority tweaks.
  • ECU setting changes (TC, ABS etc.) now have their own race comms category.
  • Time multiplier is now displayed in session summary page both in SP and MP.
  • Added Championship replay category.
  • Updates to driver stint messages and message behaviour.


  • NSX engine power adjustments.
  • Mount Panorama grip adjustments.
  • Suzuka asphalt abrasivity (tyre degradation) adjustments.
  • Fix for occasional setup corruption that caused a broken car state.
  • Fixed car spawn issues in certain conditions.


  • Server result.json now writes metaData, serverName and sessionType as intended.
  • Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
  • Re-enabled driver stint time and total driving time rules for non-public MP.
  • Re-enabled isRaceLocked, so joining races can be allowed again.
  • Client should now handle all disconnect scenarios properly.
  • Various improvements for driver swaps and spectator mode:
  • Stint and driving time rules now work reliably in swap situations.
  • Mandatory pit stop rules now work reliably in swap situations.
  • Penalties now transfer correctly across clients in swap situations.
  • Prevented server misconfiguration that led to join order relevance.
  • Missing mandatory state update after swaps corrected.
  • Tyre compound, pressure and brake strategies transfer reliably in swap situations.
  • Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
  • Pit crew visibility fixed for spectating client.
  • Fixed swap widget disappearing for some players in multi-car sessions.

NOTE: due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.

1.3.2 Hotfix

  • Cleared leftover pit strategies from all car preset setups.
  • All car preset setups tyreset is now set to the default set 1.
  • Updated race number generator when non-unique numbers are used.
  • Start procedure triggers revised for Mount Panorama.
  • Added lateral position indicator when delta speed is active in scripted formation.
  • Various minor livery updates.
  • Added option to disable the audio driver selection to use the default OS driver:
    “enableAudioDriverSelection” in moduleenabler.json.
  • MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
  • MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
  • MP: Scripted formation reliability improvements.
  • MP: Fixed entries for a special configuration of entry lists.
  • MP: Server will now write .txt files into the “current” folder, which implies the logging purposes better.
    NOTE: it is recommended to clear this folder.
  • MP: Renamed current/setting.json to current/settings.txt.
  • MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
  • MP: Fixed an issue where defaultGridPosition would always start with position 2.
  • MP: Incremented the server version, please update the servers.
  • MP: Added server handbook version 7.

1.3.1 Hotfix

  • Logging re-enabled.
  • First and full name now displayed in driver swap widget.
  • Fixed formation widget sticking when switching from a MP session to a SP one.
  • 50 slots for private MP at Kyalami.
  • Fixed scripted rolling start positions with random client disconnections.
  • More permissive threshold on lateral positions during scripted formation.
  • Penalties now clear on session restart.
  • Admin command added to clear all penalties (“clear_all”).
  • Updated BMW M6 GT3 Mount Panorama aggressive setup.
  • Updated Bathurst-spec Bentley M-Sport liveries.

Assetto Corsa Competizione v1.3 update + Intercontinental GT Pack DLC


  • Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
  • Adding 4 new tracks, a lot of new entries and relevant season and game modes:
    Mount Panorama Circuit
    WeatherTech Raceway Laguna Seca
    Suzuka Circuit
    Kyalami Grand Prix Circuit
  • Added IGTC 2019 entries and liveries.
  • Added IGTC 2019 championship mode.
  • Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
  • Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
  • Shared memory unmapping when quitting the game.


  • Fix for incorrect driver stint limits in Custom Race Weekend mode.
  • Fixed checkered flags seen as real flags in final race sector.
  • Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
  • Pitlane logic moved from trigger to surface system for more reliable detection.
  • Fixed replay driver info memory occupation.
  • Better recognition of non-overtake highlights during incidents.
  • Collision enabler has been changed to overlap-based system.
    Collisions are enabled by mesh and no longer based on distance – fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
  • New spawn system and track slots sorting:
    Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
  • Reduced yellow flag threshold for offtrack cars.
  • Added replay event type dependency in gallery replays (replay version changed).
  • Reviewed formation lap and start triggers.
  • Fixed issue with destructible objects in gallery replays.