1.0.7.1 Hotfix

GENERAL:

  • Added enable TrackIR camera setting.
    Disabling the plugin eliminates possible view-related issues caused by tracking devices used in other games.
  • Possible fix for localVelocity in shared memory struct.

GAMEPLAY:

  • Fixed inconsistent AI skill levels when reloading a saved game.

GRAPHICS:

  • Removed slow convolution bloom from intro sequence cameras in Monza that caused massive performance drop and possible crash on ultrawide screen resolutions when entering a session.
    i5 9600k | 16GB Corsair 3200Mhz | Zotac GTX 1080 | Iiyama G2730HSU-B1 Triple | DIY Alu Ri

1.0.7 Hotfix (beta)

GENERAL:

  • CPU optimization on the game thread resulting in less CPU usage with AI.
  • Added all cars’ locations to shared memory.
  • Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
  • Added initial TrackIR plugin implementation.
    NOTE: a specific profile is required to be set up, please follow our forums for more information.

GAMEPLAY:

  • Mid-session saving is re-enabled.
  • Added ability to save multiple games and load then individually.
    NOTE: Championship and Career can still only have a single saved instance.
  • Now save games correctly handle car damage.
    NOTE: it will only work with new saved games.
  • Fixed a bug where restarting the engine was not possible in certain cameras.
  • Fixed a bug with championship status when starting a new championship with another season in progress.
  • Fixed wrong blue flag when only one car remains on the track.
  • Reworked driver stint logic in Endurance game modes.
  • Added driving time limit per driver in Endurance game modes.
  • Added driver stint requirements per different Endurance modes as per real-life regualtions.
  • Improved AI strategy in stint-based game modes.
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1.0.6 Hotfix

GENERAL:

  • Fixed a potential crash when resuming career and championship.
  • Added first implementation of blue flags during qualifications.
  • Tweaked MP highlights to avoid unnecessary out-of-track highlights.

GAMEPLAY:

  • Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).

UI:

  • Added chat window on Multiplayer menu screens.
  • Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
  • Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
  • Fixed MFD not updating in non-interactive phases.
  • Removed engine repair option from MFD.
  • Relocated “lock to horizon” setting from video settings to view/camera settings page.
  • Now possible to save driver profile with a blank nickname.
  • All setup strategies start from 0 litres of fuel instead of 2.
  • MFD now correctly shows 0 fuel to add from pit strategy.
  • Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
  • Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
  • Pit window message now includes a timer with time left until it closes.
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1.0.5 Hotfix

GENERAL:

  • Potential fix for failure to start the game with a particular combination of characters in the username.
  • Added logs for autosave replay issue.

RATING & MULTIPLAYER:

  • Minor changes to the server ping system.
  • Fixed CP servers memorizing disconnected users in certain situations.
  • Added 2nd results json file (via dumpLeaderboards) that contains more information.
  • Enabled Lumirank display in Multiplayer.
  • (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
  • Fixed server trying to connect to the secondary lobby backend first.
  • Race weekend resets now reset the track grip as intended again.
  • Added configuration option “randomizeTrackWhenEmpty”.
  • Added “forceEntryList” option for non-public servers.
  • Fixed “maxClientsOverride” not working as indented, including the calculation for spectator slots left on busy servers.
  • Improved “/next” admin command, which now always forces the end of the session instead of skipping to the next one.
  • Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
  • CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
  • Teleports of own car will now re-focus it in the last drivable camera.
  • The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
  • Improved backend stability, moved one in-memory cache layer to hard disk.
  • Server now creates the required folders if necessary.
  • The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
  • Updated Server Admin Handbook v2 to cover: “Custom cars”, “overrideCarModelForCustomCar”, “customCar”; “forceEntryList”; “randomizeTrackWhenEmpty”
  • Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.
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1.0.5 Hotfix (beta, build 3952167)

RATING & MULTIPLAYER:

  • Minor changes to the server ping system.
  • Fixed CP servers memorizing disconnected users in certain situations.
  • Added 2nd results json file (via dumpLeaderboards) that contains more information.
  • Enabled Lumirank display in Multiplayer
  • (Slightly) reduced amount of necessary netcode pakets especially while other cars are changing setups.
  • Fixed server trying to connect to the secondary lobby backend first.
  • Race weekend resets now reset the track grip as intended again.
  • Added configuration option “randomizeTrackWhenEmpty”.
  • Added “forceEntryList” option for non-public servers.
  • Fixed “maxClientsOverride” not working as indented, including the calculation for specator slots left on busy servers.
  • Improved “/next” admin command, which now always forces the end of the session instead of skipping to the next one.
  • Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
  • CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
  • Teleports of the own car will now re-focus it in the last drivable camera.
  • Improved backend stability, moved one in-memory cache layer to hard disk.
  • Server now creates the required folders if necessary.
  • The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
  • Updated Server Admin Handbook v2 to cover: “Custom cars”, “overrideCarModelForCustomCar”, “customCar”; “forceEntryList”; “randomizeTrackWhenEmpty”

1.0.3 Hotfix (beta)

GENERAL:

  • Audio optimizations to lower the memory footprint.
  • Fixes to overall game stability and added logging.

GAMEPLAY:

  • Fixed a rare bug that failed to turn on the ignition in AI cars.
  • Fixed driver swap missing in Race 2 of career race weekends.
  • Fixed autosave not storing tyre set wear data.
  • Fixed random weather not randomizing ambient temperature.
  • Fixed potential issue not auto saving replays

GRAPHICS:

  • Fixed disabled driver foot animations in the Mercedes-AMG GT3.
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1.0.2 Hotfix

GENERAL:

  • The .exe now starts in “-nohmd” mode if “-vr” is not specified.
    This now allows direct shortcuts with “-vr” command and reduces the number of required launch modes in Steam.
  • Fixed a crash when pausing the game from the helicam.

GAMEPLAY:

  • Added savegame system in Career and Championship modes.
  • Savegame feature is not available in Hotlap and Hotstint mode
  • Improved general .json encoding system.
  • Added structure to manage multiple savegames (Single Player).
    NOTE: not yet enabled in the public build.
  • Added auto-saving after complete sessions in Career and Championship.
  • Fixed driver stint status in savegame.
  • Fixed incorrectly forced 10-minute driver stint length in championship and career.
  • Fixed inaccurate session results in some savegames.
  • Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
  • Updated controller presets.
  • Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
  • Fixes to game stability.
  • Tweaks to accident/yellow-flag highlights.
  • Fixed a bug of ‘ghost cars’ appearing in some cases in multiplayer highlights.
  • Added option to customize weather for championship rounds.
    NOTE: selecting “Custom” weather allows the player to customize the weather for every championship round before each event.
  • Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
  • Fixed HUD disappearing after trying to play an invalid replay.
  • Revised AI skill levels in Career in various difficulty settings.
  • More straightforward session-end:
    Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
  • Fixed ignition turning off when killing the engine during pit stops.
  • Fixed championship points not getting assigned in Custom mode.
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