Version 1.2.0 Update

GENERAL:

  • AI performance optimizations.
  • Fix for track shown at nighttime for a split second when loading into any session.
  • Fixed double saving of temporary replays with multithreading enabled.
  • Fixed issues with shared memory status.

GAMEPLAY:

  • Added car customization. Pick and customize the design of your personal car.
    NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.
    Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.
    We will continue to add customizeable livery templates in future updates.
  • Added single-make option to Quick Race and Custom Race Weekend game modes.
    Possibility to use official liveries and custom-liveried grids.
    NOTE: single-make race with official liveries requires an official car to be selected.
  • AI update to avoid divebombing in slow chicanes.
  • Porsche AI tweaks to mitigate their tendency to dominate sessions.
  • AI now use aggressive setup at high levels.
  • AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.
  • Fixed AI aggression setting not producing expected behaviour.
  • General AI behaviour and movement improvements.
    NOTE: different aggro levels should result in a bigger difference now.
  • Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.
  • Session days are now set up as in real life in championship events.
  • Fixed replay time multiplier resetting on highlights switching.
  • Automatic highlights now spread across the entire race duration more consistently.
  • Fixed marshal flags during single player replay.
  • Fixed potentially wrong car setup values in saved games.
  • Increased maximum number of highlights (20->30).
  • Penalty system changed back to pre-pitlane decision.
    NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.
  • Driver stint does not reset when serving a penalty – if “serve penalty” is selected before entering the pitlane.
  • End of race in Quick Race does not require the opponents to complete the race – race finish is declared when the player presses ESC to return to the garage after crossing the line.
    NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.
  • Added tyre sets option to Custom Race Weekend (as well as Custom Championship rounds).
  • Fixed some bugs with penalty procedure and saved games.
  • Fixed Racelogic=digital display time during replay (better with new replays).
  • Optimized replay tyre matrix memory occupation, changed replay version (backwards compatible).
  • Fixed replay maximum time.
  • Added 1 hour and 15 minutes to maximum time in replay options.
  • Added auto highlights replay only for the player car and added its menu item, tweaked highlights length.
  • Removed time-based replacement of highlights and added an overtake highlight replacement system based on position.
  • Fixed saving/loading auto save replay options.
  • Avoid camera spline movements during paused replay.
  • Longer pre-action time for accident/overtake highlights.
  • Fixed pit alarm sound during slow-mo/paused/sped-up replays.
  • Kevin Siggy Rebernak, winner of the McLaren Shadow Grand Final, added as a selectable Mclaren Shadow driver.
  • Added pit exit blue flag for all types of sessions.
  • Driver stint max total time is no longer based on race event but on race length divided by driver count across relevant game modes.
  • Added black-orange flag for the player car for heavy suspension damage.
    NOTE: also shown for lights damage (during the night and sessions that are declared wet where lights are a requirement).
  • Penalty system for black-orange flags (damage and lights off).
    The player has 3 laps to pit for repair or turn on lights when the flag is shown, ignoring the flag will result in a DQ.
  • Fixed incorrect FOV used by some TV Cams from the 2nd activation.
  • Pitlane open is triggered when the leader completes sector 1 after a race start.
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1.1.2 Hotfix

GAMEPLAY:

  • Fixed inconsistency between AI and player car speed under pit limiter.
  • Pit limiter speed limit now closer to 50kph.
  • Stricter pit limiter tolerance against speeding.

UI/HUD:

  • Fixed realtime leaderboard gap for close-range cases.
  • HUD: margins can now be adjusted to up to half the maximum available screen resolution.
  • HUD: countdown widget moved lower so as to not obscure virtual mirror.
  • HUD options: separated session info from lap time info widgets.
  • HUD options: floating point value rounding fixes for scale.
  • MFD: remember last selected panel through sessions/menu-rebuilding.
  • Pit page in MP: 2 second mandatory delay for drive button enabling – server-set delay applied on top of that.
  • Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
  • Pit page: proper hiding of the event schedule when there is only one session available.
  • Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
  • Replay UI: fixed play/pause affecting replay speed.
  • Fixed wind direction widget.

PHYSICS:

  • Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
  • Porsche 991 GT3-R EVO fix for wet front tyres.
  • Better brake force when pad are cold
  • Audi R8 EVO more powerful base FFB
  • AMR V8 GT3 fixed fuel tank capacity (120l)

CONTROLS:

  • Removed XBOX 360 gamepad preset from DirectInput device presets.
  • Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

GRAPHICS:

  • Various livery updates.
  • Revised foot animations in cars with three pedals.
  • Wet tyre indicator added to the Porsche 991II GT3-R display.

AUDIO:

  • Fixed bodywork audible in TV cameras.

MULTIPLAYER/RATINGS:

  • Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
  • Number of available car slots are now limited by the pit count – private servers only.
  • Raised control lock time by 15 seconds when teleported to pits.
  • MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
  • Updated server handbook v5.
  • Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
  • Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).

1.1.1 Hotfix

MULTIPLAYER/RATINGS:

  • Fixed a bug with wrong driver name/race number in Timetables.
  • Servers will now do a more reasonable track randomization (2019 tracks plus Zolder 2018).
  • Prevented a potential flood of messages to the backend.

GAMEPLAY:

  • Fixed #62 sprint cup entry having the wrong driver lineup.
  • Entry-related fixes.
  • Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

UI/HUD:

  • Fixed car selection page wrong team indication when changing driver name after selecting a livery variant.
  • Localization updates.
  • Race schedule now hides in compact garage view.

GRAPHICS:

  • Spark emitter position tweaks.
  • Various livery updates.
  • Minor updates to Zandvoort and Spa.

Version 1.1.0 Update

GENERAL:

  • Added Audi R8 LMS Evo.
  • Added Lamborghini Huracán GT3 Evo.
  • Added Honda NSX GT3 Evo.
  • Added Aston Martin AMR V8 Vantage GT3.
  • Added Porsche 911 GT3 R (991.2).
  • Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
    NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
  • Added Zandvoort Circuit.
  • Added 2019 Blancpain GT Championship entries.
  • First implementation of triple screen rendering.
    NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
  • Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
  • Performance optimizations in cloudy, rainy and night conditions.
  • Barcelona 2019 surface grip (slightly slower).
  • Silverstone 2019 surface grip adjustments (around 2 seconds slower).
  • Paul Ricard 2019 surface grip (around 1 second faster).
  • Spa 2019 surface grip (small difference).
  • Brake pressure added to shared memory.
  • Fixed car model name in shared memory
  • FuelEstimatedLaps added in shared memory.
  • TrackStatus added to shared memory.
    NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:

  • Added 2019 Championship season.
  • Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
    NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
    E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
  • Fixed a bug when only the first session of a weekend had correct track wetness.
  • Championship weekends now include 2 practice sessions.
  • Fixed 3H race driver stint strategy bug.
  • Fixed strategy bug for mandatory pit with irregular driver crew.
  • Fixed automatic driver cycle in endurance races.
  • Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
  • Fixed valid mandatory pitstop if tyreset is not changed.
  • Forced auto save replay after an MP race when the car is stopped.
  • Fixed pit strategy selector update issues in the car setup page.
  • Driver skills updated based on 2019 results and added skills for new drivers.
  • Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
  • Potential fix for SP replay autosave on quit game.
  • Fixed autosave replay during the limbo page.
  • Autosave replay shows a message before the saving itself.
  • Potential fix for Custom Race limbo page crash.
  • Pitstops are now enabled in Free Practice and Qualifying sessions.
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