1.1.2 Hotfix

GAMEPLAY:

  • Fixed inconsistency between AI and player car speed under pit limiter.
  • Pit limiter speed limit now closer to 50kph.
  • Stricter pit limiter tolerance against speeding.

UI/HUD:

  • Fixed realtime leaderboard gap for close-range cases.
  • HUD: margins can now be adjusted to up to half the maximum available screen resolution.
  • HUD: countdown widget moved lower so as to not obscure virtual mirror.
  • HUD options: separated session info from lap time info widgets.
  • HUD options: floating point value rounding fixes for scale.
  • MFD: remember last selected panel through sessions/menu-rebuilding.
  • Pit page in MP: 2 second mandatory delay for drive button enabling – server-set delay applied on top of that.
  • Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
  • Pit page: proper hiding of the event schedule when there is only one session available.
  • Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
  • Replay UI: fixed play/pause affecting replay speed.
  • Fixed wind direction widget.

PHYSICS:

  • Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
  • Porsche 991 GT3-R EVO fix for wet front tyres.
  • Better brake force when pad are cold
  • Audi R8 EVO more powerful base FFB
  • AMR V8 GT3 fixed fuel tank capacity (120l)

CONTROLS:

  • Removed XBOX 360 gamepad preset from DirectInput device presets.
  • Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

GRAPHICS:

  • Various livery updates.
  • Revised foot animations in cars with three pedals.
  • Wet tyre indicator added to the Porsche 991II GT3-R display.

AUDIO:

  • Fixed bodywork audible in TV cameras.

MULTIPLAYER/RATINGS:

  • Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
  • Number of available car slots are now limited by the pit count – private servers only.
  • Raised control lock time by 15 seconds when teleported to pits.
  • MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
  • Updated server handbook v5.
  • Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
  • Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).

1.1.1 Hotfix

MULTIPLAYER/RATINGS:

  • Fixed a bug with wrong driver name/race number in Timetables.
  • Servers will now do a more reasonable track randomization (2019 tracks plus Zolder 2018).
  • Prevented a potential flood of messages to the backend.

GAMEPLAY:

  • Fixed #62 sprint cup entry having the wrong driver lineup.
  • Entry-related fixes.
  • Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

UI/HUD:

  • Fixed car selection page wrong team indication when changing driver name after selecting a livery variant.
  • Localization updates.
  • Race schedule now hides in compact garage view.

GRAPHICS:

  • Spark emitter position tweaks.
  • Various livery updates.
  • Minor updates to Zandvoort and Spa.

Version 1.1.0 Update

GENERAL:

  • Added Audi R8 LMS Evo.
  • Added Lamborghini Huracán GT3 Evo.
  • Added Honda NSX GT3 Evo.
  • Added Aston Martin AMR V8 Vantage GT3.
  • Added Porsche 911 GT3 R (991.2).
  • Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
    NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
  • Added Zandvoort Circuit.
  • Added 2019 Blancpain GT Championship entries.
  • First implementation of triple screen rendering.
    NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
  • Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
  • Performance optimizations in cloudy, rainy and night conditions.
  • Barcelona 2019 surface grip (slightly slower).
  • Silverstone 2019 surface grip adjustments (around 2 seconds slower).
  • Paul Ricard 2019 surface grip (around 1 second faster).
  • Spa 2019 surface grip (small difference).
  • Brake pressure added to shared memory.
  • Fixed car model name in shared memory
  • FuelEstimatedLaps added in shared memory.
  • TrackStatus added to shared memory.
    NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:

  • Added 2019 Championship season.
  • Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
    NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
    E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
  • Fixed a bug when only the first session of a weekend had correct track wetness.
  • Championship weekends now include 2 practice sessions.
  • Fixed 3H race driver stint strategy bug.
  • Fixed strategy bug for mandatory pit with irregular driver crew.
  • Fixed automatic driver cycle in endurance races.
  • Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
  • Fixed valid mandatory pitstop if tyreset is not changed.
  • Forced auto save replay after an MP race when the car is stopped.
  • Fixed pit strategy selector update issues in the car setup page.
  • Driver skills updated based on 2019 results and added skills for new drivers.
  • Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
  • Potential fix for SP replay autosave on quit game.
  • Fixed autosave replay during the limbo page.
  • Autosave replay shows a message before the saving itself.
  • Potential fix for Custom Race limbo page crash.
  • Pitstops are now enabled in Free Practice and Qualifying sessions.
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1.0.9 Hotfix

  • ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
    NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
  • Wheel controller is now polled at 333Hz.
  • AI “take space” behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
  • Fixed incorrect driver stint times in Championship Endurance races.
  • Potential fix to startup crash due to failed screen detection.

Intercontinental GT Challenge kommt für Assetto Corsa

Kunos hat heute offiziell verkündet, dass die Intercontinental GT Challenge offizieller Bestandteil von Assetto Corsa Competizione sein wird.

Introducing The Intercontinental GT Pack, coming soon to Assetto Corsa Competizione!

The Intercontinental GT Pack, to be fully dedicated to the Intercontinental GT Challenge, will feature new tracks such as Suzuka, Mount Panorama, Laguna Seca and Kyalami, with the South African circuit reproduced for the first time ever in a racing simulation using laserscan technology, just like all other tracks in the pack, in order to guarantee the ultimate accuracy.

(Link zu Facebook)

Die Strecken der Serie sind die folgenden:

  • Suzuka International Racing Course
  • Laguna Seca Raceway
  • Mount Panorama Circuit – Bathurst
  • Kyalami Grand Prix Circuit
  • Circuit de Spa-Francorchamps

Zusätzlich schrieb Kunos, dass das kostenloses Update zur Saison 2019 voraussichtlich innerhalb der nächsten drei Monate (Fall 2019) veröffentlicht wird. Es enthält sechs neue Autos sowie die zusätzliche Strecke Zandvoort:

KUNOS also confirms that the team is working hard to release the 2019 GT Championship update, featuring 6 new cars and Zandvoort circuit, as a free update to the base game within Fall 2019.

Mount Panorama Circuit – Bathurst – WIP

1.0.8 Hotfix

GENERAL:

  • Fixed “Skip Intro Sequence” setting not working.
  • Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
  • Added rainTyres flag to shared memory and digital displays.
  • Fixed sessions in shared memory, added session index.
  • Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
  • Fixed bug with fuelUsed value in shared memory.
  • Fixed tripDistance in shared memory.
    NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/i…ntation.59965/
  • Replay version is changed.
  • Fixed MOTEC venue name bug.
  • Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
    NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting “2” for compatibility.
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