RATING & MULTIPLAYER:
- Minor changes to the server ping system.
- Fixed CP servers memorizing disconnected users in certain situations.
- Added 2nd results json file (via dumpLeaderboards) that contains more information.
- Enabled Lumirank display in Multiplayer
- (Slightly) reduced amount of necessary netcode pakets especially while other cars are changing setups.
- Fixed server trying to connect to the secondary lobby backend first.
- Race weekend resets now reset the track grip as intended again.
- Added configuration option „randomizeTrackWhenEmpty“.
- Added „forceEntryList“ option for non-public servers.
- Fixed „maxClientsOverride“ not working as indented, including the calculation for specator slots left on busy servers.
- Improved „/next“ admin command, which now always forces the end of the session instead of skipping to the next one.
- Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
- CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
- Teleports of the own car will now re-focus it in the last drivable camera.
- Improved backend stability, moved one in-memory cache layer to hard disk.
- Server now creates the required folders if necessary.
- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
- Updated Server Admin Handbook v2 to cover: „Custom cars“, „overrideCarModelForCustomCar“, „customCar“; „forceEntryList“; „randomizeTrackWhenEmpty“