1.0.2 Hotfix


  • The .exe now starts in „-nohmd“ mode if „-vr“ is not specified.
    This now allows direct shortcuts with „-vr“ command and reduces the number of required launch modes in Steam.
  • Fixed a crash when pausing the game from the helicam.


  • Added savegame system in Career and Championship modes.
  • Savegame feature is not available in Hotlap and Hotstint mode
  • Improved general .json encoding system.
  • Added structure to manage multiple savegames (Single Player).
    NOTE: not yet enabled in the public build.
  • Added auto-saving after complete sessions in Career and Championship.
  • Fixed driver stint status in savegame.
  • Fixed incorrectly forced 10-minute driver stint length in championship and career.
  • Fixed inaccurate session results in some savegames.
  • Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
  • Updated controller presets.
  • Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
  • Fixes to game stability.
  • Tweaks to accident/yellow-flag highlights.
  • Fixed a bug of ‚ghost cars‘ appearing in some cases in multiplayer highlights.
  • Added option to customize weather for championship rounds.
    NOTE: selecting „Custom“ weather allows the player to customize the weather for every championship round before each event.
  • Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
  • Fixed HUD disappearing after trying to play an invalid replay.
  • Revised AI skill levels in Career in various difficulty settings.
  • More straightforward session-end:
    Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
  • Fixed ignition turning off when killing the engine during pit stops.
  • Fixed championship points not getting assigned in Custom mode.


  • Added mouse input in VR.
  • Fixed an issue with navigating the MFD in VR.
  • Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
  • Fixed incorrect title in the Championship car selection menu.


  • Audio communications optimization.


  • Added another AA method.
    Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
  • Revised steering animations on various cars to delay hands switching over too early.
  • Fixed rim speed different from tyre speed.
  • Fixed slow motion rim/tyre speed in replays.


  • Reduced the join lag when a new car model joins a session.
  • Drivers cannot join ongoing race sessions anymore (server settings option „isRaceLocked“).
  • Fixed race track status not being properly reset after the race session.
  • Changed the way backend systems store data, so data is still correctly saved even under high loads.
  • Racecraft Rating calculations are temporarily suspended.
  • Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
  • Backend systems performance improvements.
  • Advanced MP options: Fixed the slider weights for night and rain.
  • Advanced MP options: Increased the significance of „clean“: Users with higher SA won’t see unrestricted servers anymore, unless „clean“ is reduced below 50%.
  • Advanced MP options: Increased the significance of „latency“: Users with higher SA won’t see unrestricted servers anymore, unless „clean“ is reduced below 50%.
  • Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
  • Matching now (almost) ignores servers in race sessions, instead of ranking them down.
  • Fixed CP servers not showing up for a number of user IP addresses.


  • Force Feedback Post-Processing is now available like in the original Assetto Corsa.
    Copy your „ff_post_process.ini“ and associated LUTs to „Documents/Assetto Corsa Competizione/Config“.

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