1.8.7 Hotfix

  • Removed obsolete nickname entry from first-time driver info popup.
  • Fixed inconsistent behaviour of steer assist with controllers.
  • Fixed AI selecting wrong tyres in wet sessions.
  • Fixed skip session function resetting ideal line wetness to fully dry, regardless of the conditions.
  • Fixed potential session hang with high number of opponents at Spa.
  • Fixed a potential crash scenario in saved games and weekend progression when the AI change setups.
  • Corrected Ferrari 488 GT3 Evo engine power at Mount Panorama (IGTC A).
  • Added Leaderboard overlay as bindable input.
  • HUD: increased maximum range of safe zone (margin) width.
  • VR: fixed flickering window in SteamVR when using spectatorScreenMode=0.

1.8.6 Hotfix

  • Fixed inconsistencies when editing the driver profile name abbreviation.
  • Fixed a visual issue that occasionally left the airjack visible while driving or in replay.
  • Minor updates to the BMW M4 GT3 display.
  • Further adjustments to the AI’s strategic decisions in different weather conditions.
  • Fixed best lap dash display item lagging behind on laps.
  • Fixed navigation and focus-related issues with mouse and controller.
  • VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 + AA quality set to medium or off.

1.8.5 Hotfix

GAMEPLAY:

  • Fixed GT3 gen selector in Open Championship.
  • Fixed pit window length setting in Championship.
  • Mount Panorama mountain section now excluded from wet track limits.
  • Further global adjustments to the wet track limits logic.
  • Fixed an issue that prevented automatic saved games to load correctly.
  • Fixed pre-weekend AI setting not taking an effect in Open Championship.

UI:

  • Fixed keyboard/gamepad navigation in the car selection page.
  • Name abbreviation (Lumirank ID) moved to Profile info page, obsolete Nickname item removed.
  • Added leader track map indicator.

GRAPHICS:

  • Adjusted windscreen wiper of the BMW M4 GT3 and raindrop effects.
  • Fixed excessive loading times in Oculus VR mode.
  • Slightly adjusted night brightness and standardized values accross tracks.
  • DLSS setting now remains inactive with incompatible hardware.
  • Fixed spray effects affecting windscreen while player car is behind pitwall.

PHYSICS:

  • Fixed aero page slider display values not updating after using the fuel test function.
  • Fixed BMW M4 GT4 wet preset’s excessive brake bias setting for Imola.
  • Adjusted aggressive preset for the Ferrari 488 GT3 Evo at Mount Panorama.
  • Adusted brake bias and brake power in all setup presets of the Maserati GT4.
  • Adjusted steering ratio in the Ferrari 488 GT3 (both).
  • Adjusted steering ratio in the Lamborghini Huracan GT3 (both).
  • Re-enabled aero variation readout for the Lamborghini Huracan ST and Porsche 991II GT3 Cup.
  • Removed BMW M4 and M6 GT3 extra ECU map.

CONTROLS:

  • Fixed Thrustmaster SF1000 display not functioning correctly with other TM devices connected via USB.
  • Fixed Thrustmaster SF1000 delta lap time sign error.
  • Readjusted Steer Filter range for controllers.

1.8.2 Hotfix

  • Fixed a navigation issue on the setup pitstop strategy page with D-Pad or keyboard.
  • Fixed a potential crash related to mouse navigation in menus.
  • Fixed TAB overlay leaderboard showing erroneous value for mandatory pitstops served.
  • Fixed an issue with Ferrari 488 GT3 Evo custom livery templates.
  • Fixed missing aero variation readout with the Jaguar G3 and the REX.
  • Fixed BMW M4 GT3 dash display incorrectly showing last lap time instead of best lap time.
  • Fixed occasional hang on session loading.

1.8 Update

GENERAL:

  • Updated project to Unreal Engine version 4.26.2.
  • Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season.
    NOTE: certain entries are subject to DLC ownership.
  • Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
    NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization.
    IMPORTANT: reloading of Video presets will be necessary.
    IMPORTANT: it is strongly suggested that custom engine.ini modifications and other third-party plugins (graphics or controllers) be removed before installing the update.

GRAPHICS:

  • Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer).
    Please check manufacturer GPU driver requirements.
  • Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.
    Please check manufacturer GPU driver requirements.
    NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes.
    NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions.
    NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method’s respective sampling, antialiasing and sharpening solutions.
    NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality.
  • Added Temporal Antialising Gen5 option support.
    Offers improved aliasing and clarity at a moderate performance cost. Optional over the existing TAAgen4 and KTAA implementations.
    NOTE: only functional with Temporal anti-aliasing mode selected.
    NOTE: FSR is incompatible with the Projection Correction view setting feature.
    NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)!
    NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update!
  • Added the new rendering mode settings to save with Video Settings presets.
  • Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it.
  • Updated global lighting and exposure on all tracks to follow Unreal Engine version changes.
  • Updated visual tonemapper presets to follow Unreal Engine version changes.
    NOTE: the updated tonemapper settings might produce slightly more saturation and contrast than in earlier versions, adjust per taste.
  • Revision of various track-related shaders to follow Unreal Engine version rendering changes.
  • Revision of various car-related shaders to follow Unreal Engine version rendering changes.
  • Skybox revision to suit Unreal Engine version rendering changes.
  • Optimized light emitters at Nurburgring for improved performance.
  • Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen rendering mode.
  • Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering mode.
  • Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects.
    NOTE: this is a global change, old cameras are deprecated.
  • Updated CinemaHUD to use the new and improved DOF effects.
  • Improved blurred wheel rim shader.
  • Improved car spray effect, especially in light/medium wetness situations.
  • Improved raindrop effect rendering logic to follow the updated spray effect.
  • Improved rainfall shader appearance in external cameras.
  • Car headlight shadow bias tweaks to prevent lights penetrating walls on close distance.
  • Updated track HLODs.
  • Added rotary switch animations, available with select cars.
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