1.8 Update

GENERAL:

  • Updated project to Unreal Engine version 4.26.2.
  • Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season.
    NOTE: certain entries are subject to DLC ownership.
  • Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
    NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization.
    IMPORTANT: reloading of Video presets will be necessary.
    IMPORTANT: it is strongly suggested that custom engine.ini modifications and other third-party plugins (graphics or controllers) be removed before installing the update.

GRAPHICS:

  • Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer).
    Please check manufacturer GPU driver requirements.
  • Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.
    Please check manufacturer GPU driver requirements.
    NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes.
    NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions.
    NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method’s respective sampling, antialiasing and sharpening solutions.
    NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality.
  • Added Temporal Antialising Gen5 option support.
    Offers improved aliasing and clarity at a moderate performance cost. Optional over the existing TAAgen4 and KTAA implementations.
    NOTE: only functional with Temporal anti-aliasing mode selected.
    NOTE: FSR is incompatible with the Projection Correction view setting feature.
    NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)!
    NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update!
  • Added the new rendering mode settings to save with Video Settings presets.
  • Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it.
  • Updated global lighting and exposure on all tracks to follow Unreal Engine version changes.
  • Updated visual tonemapper presets to follow Unreal Engine version changes.
    NOTE: the updated tonemapper settings might produce slightly more saturation and contrast than in earlier versions, adjust per taste.
  • Revision of various track-related shaders to follow Unreal Engine version rendering changes.
  • Revision of various car-related shaders to follow Unreal Engine version rendering changes.
  • Skybox revision to suit Unreal Engine version rendering changes.
  • Optimized light emitters at Nurburgring for improved performance.
  • Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen rendering mode.
  • Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering mode.
  • Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects.
    NOTE: this is a global change, old cameras are deprecated.
  • Updated CinemaHUD to use the new and improved DOF effects.
  • Improved blurred wheel rim shader.
  • Improved car spray effect, especially in light/medium wetness situations.
  • Improved raindrop effect rendering logic to follow the updated spray effect.
  • Improved rainfall shader appearance in external cameras.
  • Car headlight shadow bias tweaks to prevent lights penetrating walls on close distance.
  • Updated track HLODs.
  • Added rotary switch animations, available with select cars.
Weiterlesen

1.7.13 Hotfix

GENERAL:

  • Bonus livery for the „BMW Sim Time Attack“ series.
  • Bonus Fanatec-Bentley livery.

GAMEPLAY:

  • Fixed duplicate entries in Sprint Championship mode.

UI:

  • Fixed scaling and alignment issues with the updated pedal widget.
  • Fixed double highlight of certain items in the Game Mode menu.
  • Fix an inconsistency in rating readouts (might require further backend update to take full effect).

GRAPHICS:

  • Minor livery fixes.

1.7.12 Hotfix

GENERAL:

  • All 2021 GTWCH EU full-season liveries added as bonus content.
  • Bonus livery for the „BMW Sim Time Attack“ series.
  • Bonus livery for the Logitech McLaren G Challenge.
  • Option in menuSettings.json to change the preloading of cars in the UI:
    “carsPreloadMode”: 0=always, 1=never, 2=auto (default)
    “carsPreloadLimitMB”: used when carsPreloadMode=2 to compare it with available video memory (cars preload is disabled if video memory is lower than the value set here) (default = 5000)
    Legacy behavior: “carsPreloadMode”: 0,
    NOTE: this setting is to save memory on systems with very low video and system memory to prevent freezes on game launch.
Weiterlesen

1.7.10 Hotfix

GENERAL:

  • Bonus liveries for the „The Real Race by Lamborghini“ series.

VR:

  • The position of the HMD is now reset at startup.
    NOTE: can be disabled in vrSettings.json setting „resetPositionAtStartup“: 0.

UI:

  • Fixed missing stint length options when using 90-minute Custom Race Weekend with driver stint rules.
  • Fix to the excessive resource usage of the UI beyond a certain number of servers listed.
  • Fixed SA rating rounding error potentially causing mismatch with server requirements.
  • Fixed random weather option in custom weather not affecting ambient temperature.

PHYSICS:

  • Fixed fuel load test when BOP limited fuel cell is higher than the regular one.
  • Finetuning of the thermal characteristics, influence and resulting performance of the wet tyre compound.
    NOTE: affects all tyre dimensions.
    Balancing tweaks for the following cars and track categories:
  • AMR V8 Vantage GT3 at EU A – latest turbo mapping for Monza
  • BMW M6 GT3 at EU D
  • Porsche Cayman GT4 CS at EU C

1.7.9 Hotfix

PHYSICS:

  • Fixed setup fuel load test function with BOP-limited fuel tanks.
  • Fixed setup UI caster rounding error (only visual).
  • Fixed potentially corrupted AI setups when reloading saved game.
    With existing saved games, in case the AI setup remains corrupted on reloading, it will load the safe preset instead.

1.7.8 Hotfix

GENERAL:

  • Bonus Alpine Esports Series livery for Special Event hotlap competition.

GAMEPLAY:

  • Removed 90-minute Free Practice length option from all championship race weekend types.
  • Fixed gallery replay having permanent kerb sound in some situations.
  • Fuel widget now shows per lap calculatation based on last 3 laps instead of session aggregate.

UI:

  • Slow cars and cars with significant damage are now marked yellow on the track map.
  • Fixed team logo stretching on the car selection page when season strip is hidden.

PHYSICS:

Minor balancing tweaks for the following GT3 cars and track categories:

  • BMW M6 GT3 at BrGT A and IGT D
  • Porsche 991II GT3 R at BrGT A and IGT D
  • Mercedes-AMG GT3 and Evo at BrGT A
  • Nissan Nismo GT-R GT3 at BrGT A and B

Übersicht der BOP-Kategorien: https://ac-competizione.de/bop-kategorien/


1.7.7 Hotfix

UI:

  • MFD dash display widget now includes shift alert.
  • Fixed track/season display in localization.
  • Fixed repeating d-pad input in certain situations.
  • Brake pad wear indicator threshold increased from 10.0mm to 12.5mm.
    It is advised to replace brakes for the subsequent stint after the indicator is shown.
  • Fixed MFD tyre set strategy reevaluation based on event rules.
  • Avoid race command cascade for navigation bindings while multiple buttons pressed.

PHYSICS:

  • Fixed in-car FF gain adjustment function not working in some scenarios after car takeover in driver swap races.

Minor balancing tweaks for the following GT3/GT4 cars and track categories (all 2020, unless IGT or BrGT):

  • AMR V8 GT3 at EU B2 and D
  • BMW M6 GT3 at EU B2
  • Nissan Nismo GT-R GT3 at EU A, C and D
  • Porsche 991II GT3 R at EU B and B2 and IGT D
  • McLaren 720S GT3 at EU B, B2, D and IGT E
  • Ferrari 488 GT3 Evo at EU A, B and B2
  • Ginetta G55 GT4 at BrGT A

GRAPHICS:

  • Added Fanatec title sponsorship.
    Added custom windshield banner and replaced the automatic override in generic game modes and MP.

1.7.6 Hotfix

PHYSICS:

  • Shared memory: added currentTyreSet and strategyTyreSet.
  • Capped tick frequency of automatic setup system to avoid unwanted oscillation at very high tick rates.
  • Corrected occasional inconsistent camber conversion of default 2019 setup presets when loaded on 2020 track versions.
    Minor balancing tweaks for the following GT3 cars and track categories (all 2020, unless IGT or BrGT):
  • Honda NSX GT3 Evo at EU D
  • McLaren 720S GT3 at EU C and BrGT B
  • Lexus RC F GT3 at BrGT B and IGT E
  • BMW M6 GT3 at BrGT B and D
  • Bentley Continental GT3 at BrGT B
  • Audi R8 GT3 Evo at EU A and EU C
    Minor balancing tweaks for the following GT4 cars:
  • AMR Vantage GT4 at EU D
  • KTM XBOW GT4 at EU B, C, D2 and D3
  • Ginetta G55 GT4 at BrGT B
  • Alpine A110 GT4 at BrGT B
  • Chevrolet Camaro GT4.R at BrGT B and D
Weiterlesen