GENERAL:
- Updated project to Unreal Engine version 4.26.2.
- Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season.
NOTE: certain entries are subject to DLC ownership. - Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization.
IMPORTANT: reloading of Video presets will be necessary.
IMPORTANT: it is strongly suggested that custom engine.ini modifications and other third-party plugins (graphics or controllers) be removed before installing the update.
GRAPHICS:
- Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer).
Please check manufacturer GPU driver requirements. - Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.
Please check manufacturer GPU driver requirements.
NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes.
NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions.
NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method’s respective sampling, antialiasing and sharpening solutions.
NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality. - Added Temporal Antialising Gen5 option support.
Offers improved aliasing and clarity at a moderate performance cost. Optional over the existing TAAgen4 and KTAA implementations.
NOTE: only functional with Temporal anti-aliasing mode selected.
NOTE: FSR is incompatible with the Projection Correction view setting feature.
NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)!
NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update! - Added the new rendering mode settings to save with Video Settings presets.
- Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it.
- Updated global lighting and exposure on all tracks to follow Unreal Engine version changes.
- Updated visual tonemapper presets to follow Unreal Engine version changes.
NOTE: the updated tonemapper settings might produce slightly more saturation and contrast than in earlier versions, adjust per taste. - Revision of various track-related shaders to follow Unreal Engine version rendering changes.
- Revision of various car-related shaders to follow Unreal Engine version rendering changes.
- Skybox revision to suit Unreal Engine version rendering changes.
- Optimized light emitters at Nurburgring for improved performance.
- Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen rendering mode.
- Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering mode.
- Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects.
NOTE: this is a global change, old cameras are deprecated. - Updated CinemaHUD to use the new and improved DOF effects.
- Improved blurred wheel rim shader.
- Improved car spray effect, especially in light/medium wetness situations.
- Improved raindrop effect rendering logic to follow the updated spray effect.
- Improved rainfall shader appearance in external cameras.
- Car headlight shadow bias tweaks to prevent lights penetrating walls on close distance.
- Updated track HLODs.
- Added rotary switch animations, available with select cars.